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Blog /RS3 Ranged Guide,1-99 and Beyond Ranged Training Guide
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23.09.2023 - 12:00:16
Game Guides , Runescape
Equipment
Armour
For armour you should always wear the best armour set available at your level if you can. At later levels there will be differences between power armours and tank armours. Obviously as the name suggests you should try to pick power armours as they will provide range bonuses that will make you hit more accurately and harder. Here are some notable armours for Ranged:
Armour | Type | Required Level | Bonus |
Soft leather armour | Tank | 1 | +1 |
Spined Armour | Power | 50 Defence | +59 |
Demon Slayer armour | Power | 60 Ranged & Defence | +72 |
Royal dragonhide armour | Tank | 65 Defence | +10 |
Armadyl armour | Power | 70 Defence | +87 |
Pernix armour | Power | 80 Defence & Health | +99 |
Achto tempest armour | Tank | 90 Defence | 0 |
Elite sirenic armour | Power | 92 Defence | +91 |
Weapons
There are a lot of weapons that you can use for Ranged, here is a list of recommended weapons for you to use:
Levels | Arrow weapon | Bolt weapon |
1-10 | Kayle's chargebow. | Bronze crossbow or bronze 2h crossbow with bronze bolts. |
10-20 | Oak shortbow with Iron arrows. | Iron regular or 2h crossbow with Iron bolts. |
20-30 | Willow shortbow with steel arrows. | Steel regular or 2h crossbow with steel bolts. |
30-40 | Maple shortbow with mithril arrows. | Mithril regular or 2h crossbow with mithril bolts. |
40-50 | Yew shortbow with adamant arrows. | Adamant regular or 2h crossbow with adamant bolts. |
50-60 | Magic shortbow with rune arrows. | Rune regular or 2h crossbow with rune bolts. |
60-70 | Elder shortbow with dragon arrows. | Dragon regular or 2h crossbow with dragon bolts. |
70-75 | Crystal bow. | Karil's crossbow or Karil's pistol crossbow with bolt racks. |
75-80 | - | Hand cannon with hand cannon shots or Armadyl crossbow with diamond bolts (e). |
80-90 | Zaryte bow or Attuned crystal bow | Chaotic crossbow or Royal crossbow with royal bolts. |
85-90 | Decimation | Wyvern crossbow. |
90-99 | Noxious longbow | Ascension crossbow with ascension bolts. |
92-99 | Seren godbow | Blightbound crossbow. |
95-99 | Bow of the Last Guardian | - |
Neck Slot
Required Level | Item | Bonus |
Level 1 | Amulet of accuracy | +15 |
Level 1 | Amulet of power | +15 |
Level 1 | Amulet of glory | +26 |
Level 1 | Amulet of ranging | +32 |
Level 1 | Amulet of fury | +32 |
Level 1 | Amulet of fury (t) | +34 |
Level 1 | Reaper necklace | +36 |
Level 70 | Saradomin's murmur | +36 |
Level 1 | Reaper necklace (or) | +38 |
Level 80 | Farsight sniper necklace | +44 |
Level 80 | Farsight blood necklace | +44 |
Level 1 | Amulet of souls | +46 |
Level 1 | Amulet of souls (or) | +48 |
Level 1 | Essence of Finality | +56 |
Level 1 | Essence of Finality (or) | +59 |
Ring Slot
Required Level | Item | Bonus |
Level 1 | Explorer's ring 4 | +10 |
Level 1 | Archers' ring | +17 |
Level 1 | Archers' ring (i) | +25 |
Level 1 | Stalker's ring | +30.4 |
Pocket Slot Items
Illuminated god book is the best one to use for the passive bonuses and no upkeep cost.
Item | Requirements | Bonus |
God book | Horror from the Deep, fix the books by combining the pages with the books. | +2 Prayer, +5 Ranged |
Illuminated god book | Horror from the Deep, One piercing Note, 60 Crafting and 60 Prayer | +4 Prayer, +7 Ranged |
Attacker's insignia | Barbarian Assault, level 5 Attacker, five penance king kills, and 500 attacker points. | A bleed for 50 damage (uncharged) or 500 damage (charged) that hits 4 times. |
Scrimshaw of cruelty | 80 Ranged | 5% Ranged damage. |
Superior scrimshaw of cruelty | 80 Ranged, 92 Fletching, 10 Ancient bones in your player-owned port. | 6.66% Ranged damage. |
Scrimshaw of ranging | 85 Ranged | 2% Ranged accuracy. |
Superior scrimshaw of ranging | 85 Ranged,95 Fletching, 10 Ancient bonus in your player-owned port. | 4% Ranged accuracy. |
Auras
Auras are buffs that can be purchased by using loyalty points. You can activate them to gain a buff for a period of time. After the period has ended they go into cooldown and can be reactivated once the cooldown is over.
Item | Bonus |
Reckless aura | Increases Ranged by 10% and reduces Defence by 15%. |
Sharpshooter aura | Increases Ranged accuracy by 3% to 10%. |
Abilities
Some abilities are unlocked just by levelling up and some has additional requirements here are the most important ones to unlock:
Ability | Requirement |
Death's Swiftness | 85 Ranged, Completion of the quest "The World Wakes". |
Corruption Shot | 70 Ranged, Corruption shot ability codex or Mazcab ability codex. |
Greater Dazing Shot | 8 Ranged, 63M Shattered Worlds anima. |
Salt the Wound | 60 Ranged, 63M Shattered Worlds anima. |
Shadow Tendrils | 75 Ranged, Completion of the quest "The Dig Site". |
Tuska's Wrath | 50 Hitpoints, 4K Anima Islands reward points. |
Devotion | 1 Defence, 3.5K Anima Island reward points. |
Sacrifice | 10 Hitpoints, 3.5K Anime Island reward points. |
Onslaught | 90 Hitpoints, Onslaught Ability Codex or Mazcab Ability Codex. |
Relic Powers
These powers are unlocked through the Archaeology skill, and when activated, provide the player with a passive effect.
Relic Power | Effect | Archeology Level |
Font of Life | Increases maximum health by 500. | 5 |
Berserker's Fury | Increases your damage, the lower your health is. This effect can go up to +5.5% damage increase. This does not stack with Dharok's armour set. | 56 |
Death Ward | Reduces the damage you take by 5% when your life points are below 50%, this effect increases to 10% damage reduction when your health is below 25%. | 81 |
Fury of the Small | All of your basic abilities generate 1% more adrenaline. | 97 |
Persistent Rage | Your adrenaline will not drain outside of combat. | 98 |
Heightened Senses | Your maximum adrenaline is increased by 10%. | 105 |
Conservation of Energy | After using an ultimate ability, regain 10% of your adrenaline back. | 118 |
Inspire Awe | 2% exp boost to your combat skills. | 119 |
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1-99 and Beyond Ranged Training
Levels | Monster | EXP | Notes |
1-20 | Chicken | 25 | Requires constant attention. |
20-40 | Chaos druid | 66 | Weak to arrows and good herb drops. |
20-40 | Giant bat | 95 | Semi-Afkable. |
40-49 | Green dragon | 198 | Very good drops for its level. Requires dragon breath protection which might hinder experience rates. |
40-49 | Pyrefiends | 151 | Requires level 30 Slayer. Weak to bolts. |
50-70 | Blue dragon | 367 | Very good drops. Weak to bolts and also affected by bane ammunition. Requires dragon breath protection. |
50-70 | Abyssal demon | 661 | Requires level 85 Slayer. Very good drops. Affected by bane ammunition. |
50-70 | Black demon | 661 | Good alch drops. Weak to bolts. Can use dwarf multicannon in Taverley Dungeon. |
70-99 | Aviansie | 491 | This creature resides in the God Wars Dungeon, so you need to wear an item from all four factions to prevent aggression. Weak to bolts. Drops food so you don't have to resupply. |
70-99 | Exiled kalphite marauder | 661 | Drops a lot of alchables so a spring cleaner is recommended. Weak to arrows. Always aggressive, up to 300K EXP/H. Can be AFK'd with soul split. |
70-99 | Rorarius | 404 | Requires level 81 Slayer. Fast experience. Very profitable drops. Weak to Ranged. |
70-99 | Waterfiend | 934 | Good source of crimson charms. Weak to bolts. |
70-99 | Mature grotworm | 661 | High experience rates. Good alchable drops. Drops sharks and brews. Weak to bolts. |
Alternative Methods
Slayer
Instead of camping a monster till you get a specific level, you can choose to do Slayer all the way up to 99. It is recommended that you start this method starting at level 60 Ranged. You can use a Slayer helmet when you are killing a monster on task, which greatly boosts your damage and accuracy, increasing your experience rates.
AFK Waterfiends
This is a high level method which requires level 92 Prayer for Soul Split and level 96 Herblore for overloads. You will need at least tier 70 armour and tier 80 weapons and if possible the use of a Geyser titan is quite useful. Here is what you need to bring per trip:
- 20 Prayer potions
- 4 Overloads
- 2 Geyser titan pouches
- 2 Sharks
You can AFK these monsters at Ghorrock. Monster aggression timer is 10 minutes so when they become unagressive towards you run away from them and come back to reset the timer.
EXP/H: 450K - Not AFKing
EXP/H: 350K - Total AFKing
Abyssal Training
This is the best way to gain AFK Ranged experience in the game. The south-west and south-east corners of the abyss have 15+ creatures that are aggressive.
For items, use red chincompas alongside an off hand Armadyl crossbow, blood amulet, power armour and a grand ranging potion or better.
To gain the full benefits use Revolution++ with the following bar:
- Corruption Shot
- Death's Swiftness
- Bombardment
- Deadshot
- Fragmentation Shot
- Needle Strike
- Binding Shot
EXP/H: 700K
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